Buy Full Version

Global Cloud Gaming Market, By [Gaming Audience (Social, Serious, Core), Devices (Smartphones, Smart TVs, Consoles, Tablets, PCs), Technology (Data Streaming Technology, Server Technology, Gaming as a Service) Regions] – Trends & Forecast: 2015–2020

Purchase Inquire
20% Free Customization On Each Report

Global Cloud Gaming Market, By [Gaming Audience (Social, Serious, Core), Devices (Smartphones, Smart TVs, Consoles, Tablets, PCs), Technology (Data Streaming Technology, Server Technology, Gaming as a Service) Regions] – Trends & Forecast: 2015–2020

Publisher Infoholic Research Pages 90 Format PDF
Publish Date 20/04/2015 Report ID MAMR52141212

Executive Summary

The Cloud Gaming Market set for a potential growth mainly driven by new entrants in the market and improved network performances. The global cloud gaming market is witnessing increasing adoption of next generation technologies. The social media games and mobile games are contributing major share to the overall market as these two channels consists of huge customer base. Some of the key vendors in cloud gaming market are G-cluster Global Corp, gaikai, Inc, Amazon and others. The report provides unique insights into and in-depth analysis of global cloud gaming market, drivers and restraints as well as growth opportunities. It also contains analysis and forecasted revenues, competitive landscape, company profiles and industry trends.

The Global Cloud Gaming Market revenue is estimated to reach $476.0 million by the end of 2015,” according to Infoholic Research. Currently, the market is in a growing stage where it is witnessing many strategic mergers and acquisitions. Many big companies are now working on technologically advanced cloud gaming projects that will be launched in the coming two to three years.

The social gamers, especially the females and kids across the world, are the major contributors in the online cloud gaming segment. The population the female gamers has increased significantly in the recent years. Around 46% of the online gaming audience are females who generally prefer smartphones to play games as these devices are affordable and easy to carry thus giving the gamers the freedom to play anytime at anywhere. 

The report covers the global cloud gaming market in terms of the gaming audience, gaming devices, and gaming technologies. According to the statistics available, the total global population in the year 2013 was 6.4 billion out of which 2.4 billion had access to the internet (online users) and 1.2 billion users are active gamers. Thus, these statistics clearly shows how much scope of growth is there for online games market space and now these users are moving towards the cloud gaming as it gives them freedom to instantly play online games without waiting to download the game, automatically updating the latest gaming software, versions and ease of playing the game from any of the game devices such as smartphones, smart TVs, tablets, pcs and game consoles. In coming years, lot many innovations such as virtual gaming will be seen in this space. The reason for the increase in the adaptability of the cloud gaming platform is its low cost, 24 x 7 availability, improved graphics, less video streaming time, and secure and an improved gaming experience. The Global Cloud Gaming market is expected to grow in the future mainly driven by the increase in gaming audience and gaming devices. The gaming audience (core gamers) is expected to drive the cloud gaming market than that of gaming devices (smartphones). The Global Cloud Gaming market is expected to grow at a CAGR of 33.7% during the period from 2015–2020 respectively. The core gamers market is growing at a CAGR of 33.5% followed by the smartphones growing at a CAGR of 29.8 % respectively, during the period 2015–2020.

Regional Overlook:

North America

Latin America

Western Europe

Central Eastern Europe

Middle East & Africa


By Product type:

Social Gamers 

Serious Gamers 

Core Gamers 

Data Streaming Technology 

Server Technology 

Gaming as a Service 

Key Players:

Sony Corporation 



Samsung Electronics 





Playcast Media 

Google Inc. 


International Business Machines Corp (IBM) 

Happy Cloud 



Essential Takeaways:

• It is estimated that by 2020 the core gamers will become the main cloud gaming audience and is expected that core gamers market will grow at a CAGR of 33.5% by 2020.

• Smartphones are emerging as the preferred gaming devices and the market is expected to touch a CAGR of 29.8% by 2020.

• Data streaming technology will have a major technology share and is estimated to reach at CAGR of 33.5% by 2020.

• North America will continue to contribute the major share to the cloud gaming market and is believed to grow at a CAGR of 29.9%.

Related Reports

Some of the latest trending market research reports from same category.

Why Choose Us?

Our research and consulting services are tailored specifically to you and your organization in order to explore practical growth strategies and recommendations. We don't adhere to a one size fits all policy. Mindaspire Market Research provides one stop solution from the beginning of data collection to investment advice.

Regional analysis
Segmentation analysis
Industry outlook
Competitive landscape
Discount Inquire Before Buying